![]() With guns taking time to turn, it can be the angle in which you’ve positioned yourself that can make all the difference. Whilst you’d probably expect a game in which movement is slow and clunky to be one of the dullest that you could experience, there is a fascinating art to pulling off the perfect hit and attack in World of Warships. To provide an efficient effort for your team, you’ll want to make sure to study just what those around you are doing first, and then ensure you take in the locations of the rocky covers for when the time calls. Should you go rushing in, chances are you could find yourself ambushed by every other ship on the opposing team as they flank you from the sides, but should you hang back too long, you could miss out on the early battle and find yourself outnumbered later on. The challenge of it all comes from the fact that due to the slower-paced nature of moving ships across water, any action made can be the tactical genius, or downfall, of your game. The only things you’ll really need to worry about are your speed, your position and the firing of your weapons. The gameplay itself is played from an overhead, third-person viewpoint, similar to that of your typical racer and in ‘World of’ series fashion, the controls prove rather simplistic ensuring players can get straight into the action without too much hassle. Regardless of which class you decide to jump in with, one thing that you’ll need to make the most of are the attachments for your vessel. Should you wish to run in on a kill-spree then either the Destroyer or Battleships are best suited, and for me that’s where the majority of my time was spent, despite enjoying the Cruisers early on. The ship classes come down to Destroyer, Cruiser and Battleship, with each one having their own strengths and weaknesses. ![]() Before you’ve really decided which ship you’re going to use however you first need to decide how you want to play as there are different ship types within the game that each have a distinct role if used correctly. ![]()
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